A design method for exploring and understanding vision language models

Discover “material exploration,” a new-to-you process that has been trusted for decades to design New Things

Learn how to use vision language models as a design material. Understand how to work VLMs into your designs through live, collaborative experiments with Perceptron Isaac 0.1.

(When is this in other time zones?)



Watch my sales pitch in under two and a half minutes

(The QR code at the end takes you to this page; you don’t need to scan it: you’re already here.)


Legible learning to design peers and stakeholders

For orgs that value formal, tangible learning, you’ll be issued a digital certificate for completing the public workshop.

Book workshop, $125



Repeatedly vetted in the real world since the late 2000s

The design techniques in this workshop were formalized in the late 2000s, when designers and academics developed methods and practices for non-engineers to make sense of technologies.

For over a decade, I’ve used these methods to teach designers how to explore sensors and prototype smart devices, without learning to code or becoming an electrical engineer, and now I’m broadening the scope to include any technology, including the current models of generative AI.



What you’ll learn in this workshop

In this practical, hands-on training, you’ll learn:



Workshop agenda

Workshop notes and level-setting (5m)

Introduction to vision language models (15m)

Group exercises (30m)

5m break

Material exploration of VLMs (20m)

Group exercises (45m)

Book workshop, $125



Why do designers need to explore technology as a material?

In the long series of steps of bringing a highly-technical product to market, whether that’s a “smart” or “connected” device or an AI-enabled feature or app, designers with primarily 2D design experience — interaction designers, UX designers, visual designers, artists — can find themselves left out of significant parts of the process.

Sketches and storyboards, animatics and videos, UI prototypes and industrial design mood boards: all of these things are design artifacts. These artifacts can explain ideas to other designers, maybe even to laypeople, but when a complex technology is a core driver for the feature or product, these artifacts don’t help the design get built: there are too many open questions, too many things for an engineer to make assumptions and bad tradeoffs about, too many things for the business to not recognize the value of and cut in the name of optimization.

Designers in this situation need to demonstrate a deeper, empirical understanding of the underlying technology to stay in the room when engineering and industrial decisions are being made, and they need different ways to communicate their design and its evidence that are better suited for an audience that is not other designers.

Those tools are material exploration, and boundary objects.

I was surprised to see how this applies to industrial design — and humbled by the amount of considerations it takes to launch a physical product.

Participant


Takeaways



Alternative scheduling

Please contact me via email, phone, or text to discuss custom scheduling for private groups of 4+, including teams, corporate, on-site in-person, and full-day (8+ hour) trainings: , .



Prerequisites

No technical experience necessary.

Ensure your Zoom app is updated to the latest version.

Visit training.tertile.one from the computer and internet connection you will be participating from ahead of the workshop, and contact with any issues for troubleshooting steps: .

Book workshop, $125



Target audience

Designers (especially those with solely 2D design experience), researchers, product managers, and other non-engineering professionals who need to design a hardware or software product where vision language models are a critical aspect, and who want to learn a framework for doing so.



A public workshop from Tertile, LLC principal Vitorio Miliano

Tertile, LLC conducts research, prototypes, and training for new works. Recent projects include workflows for local, offline, text-based audio editing; implementation of LLM precursors for literary/creative works; and design and development of custom AI tools for conference workshops.

Vitorio Miliano has over a decade of experience in product management and software development, and fifteen years in research and design. He applies interdisciplinary design and research methods to rigorously solve business and product problems; and has a track record of successful, evidence-based, outcomes-focused decisions at the program and product levels.

Prior to Tertile, Vitorio Miliano has launched emerging technology applications such as a healthcare news briefing on the Amazon Alexa platform, and a 3D environment used by NASA to visualize the International Space Station. He founded the user research practice at The Advisory Board Company; and the industry-leading developer relations program at Epic Games, makers of Fortnite. He conducted a multi-year technical and legal analysis of the risks of reverse-engineering, presented at an industry security conference; and a multi-year analysis of the professional needs of design and development communities, presented across two issues of an academic journal.



Frequently asked questions

Billing

Public workshops booked by credit card are billed immediately. Refunds are available by request until one business day before the workshop. Contact for refunds or alternative billing arrangements: , .

Materials

All original materials provided to participants are licensed by Tertile, LLC for their private, personal use, and are not to be shared or redistributed. Licenses are revoked in the event of a post-training refund or chargeback, and all materials must be destroyed.

Terms of service and privacy policy

Payment for and participation in training is governed by Tertile, LLC's terms of service (PDF) and privacy policy (PDF).